![]() Hand-drawn, stylized cutscenes beautifully complement the detailed world and characters, which retain their Infinity Engine pedigree but look much improved from Obsidian's previous games. The text here is almost always worth reading, and numerous links provide mouseover refreshers about who this woman is or what this name means when needed. Pillars of Eternity did this kind of thing, too, but never with such style. It's stuffed with fascinating lore that's imparted in text-heavy conversation dialogues, and I admired the way Obsidian set it on the cusp of the Iron Age rather than in the overused castles-and-knights medieval era. I had that pressure to find a way to stop it looming over my head, but I also found it disturbing how quickly I came to accept the excesses of the empire of Kyros as business as usual.Īnd to be sure, this is a richly realized world. That job, at first, was to read an edict from the warlord that threatened to cast doom over an entire region in order to get them to stop fighting within eight days' time, or Hell would rain on us and kill us all.
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